Voxelpunk has a series of tools to help you build bigger, faster, more efficiently.
Voxel Tools
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Single Voxel
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The classic one-block-at-a-time. Perfect for precision placement.
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Line Tool
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Place two points, and Voxelpunk will create a voxel line between them in the currently selected color.
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Magic Triangle
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Place three points, and Voxelpunk will create a filled triangle in the currently selected color.
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Magic Quad
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Place three points, and Voxelpunk will predict the fourth corner and create a filled quadrilateral in the currently selected color.
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Magic Circle
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Place center, a point in the plain, and a point along the rim, and Voxelpunk will create a filled circle in the currently selected color.
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Magic Ring
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Place center, a point in the plain, and a point along the rim, and Voxelpunk will create a circle (rim only) in the currently selected color.
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Select Tool
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Place a point and Voxelpunk will enter Selection mode, letting you create a volume up to 100x100x100 voxels in size. You can delete, copy, or move the selection. A copied selection can be Mirrored or Rotated 90 degrees along any axis.
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Fill Cubeoid
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Place a point and Voxelpunk will enter Cubeoid mode, letting you create a volume up to 100x100x100 voxels in size. Once confirmed, the volume will be filled with the currently selected color.
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Fill Sphereoid
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Place a point and Voxelpunk will enter Sphereoid mode, letting you create a volume up to 100x100x100 voxels in size. Once confirmed, a spheroid fitting inside the volume will be filled with the currently selected color.
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Reference Image
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When enabled, Reference Images can be moved or rotated. Reference Images allow you to use blueprints or drawings to guide your build session. Reference Images can be loaded from your filesystem in the menu. The image may be scaled between 10 pixel = 1 voxel to 1 pixel = 10 voxel. You may have up to 3 Reference Images active in a world.
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Fill Plain
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Select 3 points in a plain of voxels. All touching voxels in the plain, within range, will be replaced with the currently selected voxel.
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Color Swap Fill
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Select a non-air voxel. All touching voxels of the same type within range will be replaced with the currently selected voxel.
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