Difference between revisions of "Voxel Types"
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These voxels have special properties, mostly for artsy editing | These voxels have special properties, mostly for artsy editing | ||
− | + | {| class="wikitable" | |
− | + | |- | |
+ | | [[File:Voxels_ConstructionSpacer.jpeg]] | ||
+ | | [[Voxel_ConstructionSpacer|Construction Spacer]] | ||
+ | |- | ||
+ | | [[File:Voxels_CompassBlock.jpeg]] | ||
+ | | [[Voxel_DirectionBlock|Directional Block]] | ||
+ | |} | ||
<strong>Art Voxels</strong> | <strong>Art Voxels</strong> | ||
These voxels have no game properties. They're just pretty to look at. The game sets them with default colors, but you can edit them for each model. | These voxels have no game properties. They're just pretty to look at. The game sets them with default colors, but you can edit them for each model. | ||
− | + | {| class="wikitable" | |
− | + | |- | |
+ | | [[File:Voxels_ColorBlock.jpeg]] | ||
+ | | [[Voxel_ColorBlock|ColorBlock 000-254]] | ||
+ | |} | ||
<strong>Game Voxels</strong> | <strong>Game Voxels</strong> | ||
These voxels have game properties for mining, blasting, shooting, physics, etc. You'll have to wait for those features to be implemented. | These voxels have game properties for mining, blasting, shooting, physics, etc. You'll have to wait for those features to be implemented. | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | | [[File:Voxels_Air.jpeg]] | |
− | + | | [[Voxel_Air|Air]] | |
+ | |- | ||
+ | | [[File:Voxels_Glass.jpeg]] | ||
+ | | [[Voxel_Glass|Glass]] | ||
+ | |} |
Latest revision as of 21:32, 10 June 2020
Voxel Types List of all player-accessible voxels
Special Voxels
These voxels have special properties, mostly for artsy editing
![]() |
Construction Spacer |
![]() |
Directional Block |
Art Voxels
These voxels have no game properties. They're just pretty to look at. The game sets them with default colors, but you can edit them for each model.
![]() |
ColorBlock 000-254 |
Game Voxels
These voxels have game properties for mining, blasting, shooting, physics, etc. You'll have to wait for those features to be implemented.
![]() |
Air |
![]() |
Glass |